Merits: Spirit Boon (Coyote), Nephilim (Yomi), Resistant Pattern, Retractable Fangs Flaws: Enemy (Mikaboshi, Tou Mou), Witch-Hunted (Nephites) Do Maneuvers: Acrobatic Dodge, Iron Shirt, Plum Flower Blossom, Ten Thousand Weapons Current XP: 40 Charms/Wonders: Common Rotes:
Nephilim Source: Blood Treachery
This Merit is exactly what it sounds like. Your mage is the direct progeny of a native of the High Umbra and a human being. Perhaps your character’s conception secured a pact, or possibly the reasons were somewhat less pragmatic. In any case, the mage is the intersection of Heaven (or Hell, or the Vulgate, etc.) and Earth. Like the Biblical Nephilim, your character’s body cannot fully contain the massive spiritual energies coursing through it, so she has one or a small handful of deformities (at least 3 points worth of Physical Flaws, for which you receive no additional points). Also, she tends to embody certain characteristics of your High Umbral parent (almost certainly her father). An angelic parent whose domain is Fury will result in a short temper and a desire to solve problems with one’s fists, whereas an incubus’ child will have… darker appetites. Reflect this tendency by starting with three dots of Resonance instead of just one.
This heritage does, however, bestow certain advantages upon your character. Mind and Spirit Sphere difficulties pertaining directly to the High Umbra decrease by one, and she is capable of entering the High Umbra physically with a conjunctional Spirit 3, Mind 4 Effect. Also, the entities of the High Umbra fear their bastard half-breeds, and so you receive two bonus dice in all rolls to intimidate, command or make demands of such creatures. (Unless you are very powerful, however, or the creature you are dealing with is very weak, doing so is nigh suicidal.) This cannot be taken with Celestial Affinity; the Nephilim are neither well-loved nor well-received by the Angelic Hierarchies and their like.